http://ch3cooh.livejournal.com/ ([identity profile] ch3cooh.livejournal.com) wrote in [personal profile] ch3cooh 2011-02-21 01:08 am (UTC)

For classroom, it doesn't change the card much in my mind to make it 2vp instead of 1, and, I agree, 6-cost is a lot. I'll playtest with 2vp at 6-cost and see what happens.

The 5/2 split is a really strong argument, but mountebank seems like it would have roughly the same randomly powerful advantage. I think I'm ok making that a concern of players in the first turn of a game with Fire Hazard - that they are more likely risking an early parent and student if they don't pick up two actions and if another player has a 5/2 split. (the dilemma also fits the flavor well, 'fire hazards' are definitely a reason to pick up even 'cheap' help early to avoid them on registration day) Between Fire Hazard and Mountebank, I feel like the easier to block but more annoying effect is a trade-off that is pretty closely balanced, possibly in the favor of Mountebank where you can't block Mountebank until you already are drawing a curse in hand :(.

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