I don't think All-Nighter is too powerful--until the last turn, it's a significantly weaker version of Tactician. I would say it is worse than Tactician under most circumstances.
So, for Classroom, I would note that 1 VP is pretty trivial, and that if you use it to clean VPs from your deck, you no longer have that silver to spend. As a comparison, I think a 1 VP Island would be utter crap, and would rarely be worth buying for $3. The difference between 1 VP and 2 VP is huge, because having a lead in 2 VP cards (which are also beneficial in themselves) can add up to a Province (or even a Colony), whereas that's basically impossible with 1 VP cards. So, as an example, the action power of Nobles would probably make it one of the weaker 5-costs, but the 2 VPs make it able to compete with Gold at 6. On the other hand, Classroom without the 1 VP I would probably value at only 4. 1 VP is definitely not enough to raise a 4-cost to being with 6, though it could easily raise a strong 4-cost to 5. Then again, maybe I'm underestimating its power--unlike Island, it doesn't cost an action to use and it can set aside multiple cards at once.
On Fire Hazard, in the early game people don't have actions a lot of the time, and in any case in a game without any action forks, they will probably never have a lot of actions. If someone gets 5/2, it could be absolutely devastating if there are no reasonable 3-cost actions to buy.
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Date: 2011-02-20 04:10 am (UTC)So, for Classroom, I would note that 1 VP is pretty trivial, and that if you use it to clean VPs from your deck, you no longer have that silver to spend. As a comparison, I think a 1 VP Island would be utter crap, and would rarely be worth buying for $3. The difference between 1 VP and 2 VP is huge, because having a lead in 2 VP cards (which are also beneficial in themselves) can add up to a Province (or even a Colony), whereas that's basically impossible with 1 VP cards. So, as an example, the action power of Nobles would probably make it one of the weaker 5-costs, but the 2 VPs make it able to compete with Gold at 6. On the other hand, Classroom without the 1 VP I would probably value at only 4. 1 VP is definitely not enough to raise a 4-cost to being with 6, though it could easily raise a strong 4-cost to 5. Then again, maybe I'm underestimating its power--unlike Island, it doesn't cost an action to use and it can set aside multiple cards at once.
On Fire Hazard, in the early game people don't have actions a lot of the time, and in any case in a game without any action forks, they will probably never have a lot of actions. If someone gets 5/2, it could be absolutely devastating if there are no reasonable 3-cost actions to buy.