ADMINION - Dominion Spin-Off
Feb. 19th, 2011 06:17 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Halloo, I've been working on a Dominon set for ESP (MIT student group that runs programs where college-students+ teach classes for 7th-12th graders.) I want the set to be at basically the same power level as normal dominion (aka, if I introduced a card from this into normal dominion, it wouldn't be very over or under powered.) And I think I want this following list of cards to be the base set. So, it should have a good balance of costs, card draw, buys, money, actions. Before I spend a bunch of time printing and cutting, etc. I'd love to get feedback - anything from typos to massive play glitches in the new cards would be very good to know! Suggestions for other cards, also cool. :)
Flavor: "You are the chair of ESP. In an 'almost' ideal world. Thus, you do nothing yourself but recruit admin, order resources, and Delegate to the admin you have recruited. Resource cards (treasure) can be used to attain other resources or recruit admin (action-cards) or get students, teachers, and programs (victory-cards). By default, your hand size is 5 cards and you can delegate (play an admin) once per turn and buy one card per turn given the resources you have accumulated."
Aka: Actions are Admins, and +1 action (the ability to play an extra admin) is instead +1 Delegate
Attack Actions are Admin-CRISIS
Renamed Base Cards:
Copper -> Candy, Silver -> Juice, Gold -> Food Delivery
Curse -> Parent, Estate -> Student, Duchy -> Teacher, Province -> Program
Ordered by Cost, These are the cards I plan to include in the first set:
2-costs
Chapel
Pawn
Fire Extinguisher (Admin-Response) - +2Delegate & Moat-response
3-costs
Fishing Village
Watchtower
Chair (Resource) - worth 1$, While this card is in play, all chairs (about half of the action cards) cost 2 less but not less than 0
The Whale Is Mshaw (Admin) - +3Delegate, +2Buy
Sketchy Websites (Admin-Crisis) - +2$, Each plater either discards down to three cards in hand or gains a parent card.
4-costs
Remodel
Thrown Room
Smithy
Coppersmith
Caravan
Stanchions (Resource-Response) - Worth 2, When another player plays a Crisis, you may reveal this card from your hand. If you do, you may choose to redirect any cards you would gain to that player's discard pile.
5-costs
Tactician
Lab
Council Room
All-Nighter (Admin-Duration) - +5 Cards, +1 Delegate, at the start of your next turn, discard 5 cards. If you play an all-nighter while you have an all-nighter in play, discard 5 cards at the start of all subsequent turns
Big Mess (Admin-Crisis) - +2 cards, each other player discards down to three cards in hand
Fire Hazard (Admin-Crisis) - +2$, Other players each discard an admin or gain a parent and a student into their hand.
6-costs
Punt/Tool (Admin) - Choose one of Punt:+3$, or Tool:+2cards,+1Delegate,+1Buy
Teach! (Admin-Victory) - You may trash an Admin from your hand. If you do so, gain a Teacher. Worth 1 for every teacher in your deck.
Morph Attack (Admin-Crisis) - Each player (including you) reveals the top card of his deck and either discards it or, if it is an admin, returns it to the supply and gains an admin of your choice within $1 of its cost.
Classroom (Resource-Victory) - worth $2 and 1vp - when this card comes into play you may set it aside with any other victory cards from your hand. Return them to your deck at the end of the game.
For fun, here are a few of the prettier cards:






THANKS!
Flavor: "You are the chair of ESP. In an 'almost' ideal world. Thus, you do nothing yourself but recruit admin, order resources, and Delegate to the admin you have recruited. Resource cards (treasure) can be used to attain other resources or recruit admin (action-cards) or get students, teachers, and programs (victory-cards). By default, your hand size is 5 cards and you can delegate (play an admin) once per turn and buy one card per turn given the resources you have accumulated."
Aka: Actions are Admins, and +1 action (the ability to play an extra admin) is instead +1 Delegate
Attack Actions are Admin-CRISIS
Renamed Base Cards:
Copper -> Candy, Silver -> Juice, Gold -> Food Delivery
Curse -> Parent, Estate -> Student, Duchy -> Teacher, Province -> Program
Ordered by Cost, These are the cards I plan to include in the first set:
2-costs
Chapel
Pawn
Fire Extinguisher (Admin-Response) - +2Delegate & Moat-response
3-costs
Fishing Village
Watchtower
Chair (Resource) - worth 1$, While this card is in play, all chairs (about half of the action cards) cost 2 less but not less than 0
The Whale Is Mshaw (Admin) - +3Delegate, +2Buy
Sketchy Websites (Admin-Crisis) - +2$, Each plater either discards down to three cards in hand or gains a parent card.
4-costs
Remodel
Thrown Room
Smithy
Coppersmith
Caravan
Stanchions (Resource-Response) - Worth 2, When another player plays a Crisis, you may reveal this card from your hand. If you do, you may choose to redirect any cards you would gain to that player's discard pile.
5-costs
Tactician
Lab
Council Room
All-Nighter (Admin-Duration) - +5 Cards, +1 Delegate, at the start of your next turn, discard 5 cards. If you play an all-nighter while you have an all-nighter in play, discard 5 cards at the start of all subsequent turns
Big Mess (Admin-Crisis) - +2 cards, each other player discards down to three cards in hand
Fire Hazard (Admin-Crisis) - +2$, Other players each discard an admin or gain a parent and a student into their hand.
6-costs
Punt/Tool (Admin) - Choose one of Punt:+3$, or Tool:+2cards,+1Delegate,+1Buy
Teach! (Admin-Victory) - You may trash an Admin from your hand. If you do so, gain a Teacher. Worth 1 for every teacher in your deck.
Morph Attack (Admin-Crisis) - Each player (including you) reveals the top card of his deck and either discards it or, if it is an admin, returns it to the supply and gains an admin of your choice within $1 of its cost.
Classroom (Resource-Victory) - worth $2 and 1vp - when this card comes into play you may set it aside with any other victory cards from your hand. Return them to your deck at the end of the game.
For fun, here are a few of the prettier cards:
THANKS!
Wow
Date: 2011-02-20 04:48 am (UTC)Does mshaw know about this?
Also, you're going to have to update this if ESP gets new stuff! For example, (back in the old days when I was in ESP) we didn't have stanchions and we used masking tape for everything!! Ah, technology.. (kidding!)
Re: Wow
Date: 2011-02-21 12:34 am (UTC)For the record,
Mshaw's flavor refers to one of Vincent's infamous graphic design projects - a splash theme featuring a whale making a giant splash that had S-P-L-A-S-H spelled out in the water. Someone commented that this made it seem like Splash was made by a single giant whale, and we stared debating if one person could somehow pull off a splash alone. The consensus was basically, no, but if someone could, it would be Mshaw (at the time, in kind of seemed like he was doing that at Stanford) - and the graphic was posted on the office wall and tagged with "the whale is mshaw." Mshaw came to this splash, and this was his nametag quote, but I'm not sure anyone explained the story to him... hehe, ESP has a bit of a bad habit for inside jokes. :)
Re: Wow
Date: 2011-02-21 12:54 am (UTC)Re: Wow
Date: 2011-02-21 01:33 am (UTC)Dongles:
Resource, a 4-cost, When this comes into play, flip a coin. If heads, trash the card, if tails, this card is worth 3$ and return it to the supply pile in your cleanup phase.
We can never keep track of our mac-dongles!
:)